Prestons College Motorsport for some technical information. DTM Classic Team for usage of the Mercedes Benz 190Evo DTM and BMW E30 M3 plus sounds. BenMk1 for assistance with technical data and documentation and setup information. PM3DM modding team and Patrik Marek for permitting usage of their Assetto Corsa sound samples. Audi80st on Facebook for excellent information about his 80 quattro and cars of the era plus book scans. Fantastic work and thank you for your efforts in that monument to 1990s touring car racing, without which this project would never exist. Peter Still, Nigel Clark and the entire team behind the SuperTouringRegister website and the supporting Facebook groups. ~ Credit to the following for car models & skinning over the years ~ Special Thanks to the following for the creation of the original mod ~Mod tested with AI at 100-102% on Psychotic aggression - reccomended AI Max load at 30000 in GTR2 PLR file. ~Tracks with specialised AI by BillBro - included at release Avus, Brands Hatch (new release!), Croft (new version!), Donington, Enna, Knockhill, Norisring, Thruxton all with period track tweaks shading and the AI as mentioned tweaked to ensure you get a challenge. Endurance race AI focuses on car conditioning more but also qualifying AI puts the best driver in the car to allow the pro to do the talking. Privateers with an eye on budget as well as finishing results will give you more room and be a lot more cautious but the sharp end of the field will be no holds barred ruthless action to player and other AI alike. Race time they'll push from the off - literally. Qualifying - they'll be slow until tyres kick in. Endurance race entries have 150rpm less and a bit more weight due to engine conditioning and bigger fuel tanks for up to 80 minutes in a stint, as well as on FWD cars lesser tyre wear. John Cleland the famous UK driver said at Goodwood a few years back something to the effect of "anyone could drive a super touring car, but only a few could at ten-tenths." Early 90s cars hop skip and jump around with no aero, the later gen cars are planted to the ground and real drivers cars. ~ New audio used with very kind permission of Patrik Marek from AC. ~ Damage system unique to each car with bumpers being deformed, fenders detaching. ~ All cars with massively overhauled exterior shading, and interior colouration, down to rollbars and chassis shading. To Install, a new GTR2 install is reccomended - this mod is NOT compatible with previous "SUPER TOURING WORLD releases! Drop the contents of the "STE V1.00 by FRM" folder into a new GTR2 install and enjoy. The mod is still going to improve as well with continued updates to teams, liveries, new cars, entries, and series over the coming months - starting with BTCC and STW tracks. SUPER TOURING: EVOLUTION brings over 30 series and 2000 entries from 1990 onwards, ranging from the world-famous BTCC, the german STW, swedish STCC series to one off events such as the Kyalami International masters, Spa 24 Hours, FIA World Cup as well as lesser well known championships from the likes of Malaysia, Russia, Yugoslavia. The product of three years of work, SUPER TOURING: EVOLUTION aims to be the ultimate virtual monument and encyclopedia of one of the most famed and beloved periods in the history of touring car racing - the Super Touring / Class 2 era.
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