In your mod's Visual Studio project add a reference to BloonsTD6 Mod Helper.dll or BloonsAT Mod Helper.dll depending on your game. In your mod files, you can now use using BTD_Mod_Helper and derivatives like using BTD_Mod_Helper.Extensions to access the Mod Helpers contents. Much of this API is built using extension methods, which means it's created to work along side the game's own code. So just make your mods like normal and you'll see the new features pop up in Visual Studio Intellisense. It needs to be run like a mod What can this API currently help with As a side note, make sure the mod is in your game's Mods folder. A fully featured custom Tower system that makes adding new Towers vastly easier.In Game configurable settings for your mods.Automatic registering of textures that you include in your project.Much of the useful game code is hidden, deeply nested, and located in obscure places.
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